For each "Game" search path, it adds another "Game" path in front of it with \_ at the end. For each "Game" search path, it adds a "GameBin" path, in \\bin The code that loads this file automatically does a few things here: SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ^^^ This is part of what it says, and this is my gameinfo.txt vvv Loading C:\Users\micah\OneDrive\Documents\GMOD HAMMER MAPS\test map\test_map.vmfĬould not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\hl2\gameinfo.txtįixing up env_cubemap materials on brush sides. MaterialPath: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\materials MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\micah\OneDrive\Documents\GMOD HAMMER MAPS\test map\test_map.log', but we don't own that location. ![]() ![]() Running command: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2" "C:\Users\micah\OneDrive\Documents\GMOD HAMMER MAPS\test map\test_map.vmf" Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin"
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